2005-2006 Series |

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The 05-06 Series included the following Webinars: Succeeding with ADA: Resources for You | Ohio OSPILOT Update (with an Emphasis on ePortfolios) | Using Concept Mapping and Problem-Based Learning to Encourage Meaningful Learning | Podcasting | Chunking Learning: The Why and How of Successful Modularization | Student Success Skills Integration | Competency Expectations: ePortfolios Lead us Where We Need to Be | Games, Multi-Player Environments, Immersive Reality, Virtual Worlds & Avatars:What do they mean for learning? Find out more about and view each Webinar below.


2005-2006 TeachU Presenters
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Succeeding with ADA: Resources for You
Date: July 11th, 2006

Presenter: Joe Wheaton, Associate Professor, The Ohio State University
Summary: Enabling all Ohioans access to educational opportunities is a high priority for higher education. Yet there are many challenges in meeting the needs of a full spectrum of learners. What resources are available to help educators maximize learning for all? What opportunities do digital technologies and new media provide? Join Joe Wheaton and others to find out about OSU's Faculty and Administrator Modules in Higher Education (FAME) resources and the successful techniques that work!
Resources:


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Ohio OSPILOT Update (with an Emphasis on ePortfolios)
Date: June 20th, 2006

Presenter: Dr. Scott Siddall, Assistant Provost and Director of Instructional Technology, Denison University
Summary: OLN's Emerging Technologies Committee launched an open source pilot (Sakai, Moodle, OSP ePortfolio, uPortal) in November, 2005. What do 40 Ohio Institutions think of these open source tools so far? What are the implications of open source licensing model and its several variants for the way we select software in higher education? How are the challenges balanced by the benefits?
Resources:

  1. OLN OSPilot Program (login required)
  2. Open Source Sandbox (login required)

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Using Concept Mapping and Problem-Based Learning to Encourage Meaningful Learning
Date: June 7th, 2006

Presenters: Dr. Ellen Lynch, Associate Professor of Early Childhood Education, University of Cincinnati, Tracy Herrmann, Associate Professor of Radiologic Technology, University of Cincinnati, Margaret Cheatham, Associate Professor of Information Systems, UC Raymond Walters College
Resources:


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Podcasting
Date: April 26th, 2006

Presenters: Mike Lieberman, Dean of Instructional and Research Computing, University of Cincinnati, Dan Madigan, Interim Director of the Scholarship of Engagement, Carrie Rathsack, Assistant Director at the Center for Teaching, Learning, and Technology, Bowling Green State University
Summary: The iPod invasion is here. Stanford's faculty wears iPods on their belts when they lecture. Audio (and now video) content can be created and distributed online with ease. Why is this different from posting files on a website? Come learn what your Ohio colleagues are doing to make their content seamlessly available to their students regardless of location or connectivity
Resources:

  1. UC Presentation (PowerPoint)
  2. BGSU Presentation (PowerPoint)
  3. BGSU iTunes Tutorial (PowerPoint)

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Chunking Learning: The Why and How of Successful Modularization
Date: March 23rd, 2006

Presenters: Laura Mandell, Associate Professor, Miami University, Britt Carr, Coordinator Teaching Technologies Center, Miami University
Summary: Faculty and instructional designers across the state have been creating media rich, interactive and very effective learning modules. How is this being accomplished? Can "chunks" of digital resources be effectively integrated into your courses? How are learning modules assembled to form powerful curricula? Join experienced modularizers and learn how using modules can optimize student engagement and learning.
Resources:

  1. World Lecture Hall, UT Austin (examples)
  2. MIT OpenCourseWare, MIT (examples)
  3. Center for History and New Media at George Mason University (examples)
  4. Chunking Learning (PowerPoint)

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Student Success Skills Integration
Date: February 21st, 2006

Presenters: Judy Maxon, Provost, Claudette Stevens, Vice President, Bernita Crawford, Assessment Coordinator, Hocking College
Summary: Hocking College defined a set of eight Success Skills necessary for all graduates to succeed in the workplace, education and today's society. Skill expectations have been integrated throughout the college's academic programs and co-curricular activities. Now an ePortfolio enables each student to learn about, reflect upon and document Success Skills proficiencies. How is Hocking College working towards this institutional transformation? What impact is it having on students and faculty?
Resources:

  1. Student Success: Demonstrating Competency and ePortfolios (PowerPoint)
  2. Hocking Success Skills
  3. http://www.kzoo.edu/pfolio/index.html
  4. http://www.flaguide.org/cat/portfolios/portfolios1.php

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Competency Expectations: ePortfolios Lead us Where We Need to Be
Date: February 14th, 2006

Presenters: Dr. John Savery, Assistant Professor, University of Akron
Summary: In 2001, program faculty refined four core courses in the master's degree in Instructional Technology program and replaced the traditional comprehensive examination with a competency-based electronic portfolio as a requirement for graduation. John Savery will describe the challenges faced in shifting to ePortfolios, share how this benefits students, and provide ideas for your use of ePortfolios.
Resources:

  1. Competency Expectations: ePortfolios Lead Us to Where We Need to Be (PowerPoint)
  2. Electronic Portfolio Guidelines (PDF)
  3. Electronic Student Portfolios
  4. Electronic Portfolios in the K-12 Classroom Resources
  5. Electronic Portfolios in the Classroom Resources
  6. Discovery School- Kathy Schrock
  7. Electronic Portfolio Resources- Webster
  8. The Digital Portfolio: A Richer Picture of Student Performance

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Games, Multi-Player Environments, Immersive Reality, Virtual Worlds & Avatars:What do they mean for learning?
Date: January 19th, 2006

Presenter: Bill Sams, Chief Information Officer, Ohio University
Summary: For Digital Natives, those under 35, technology is no longer a tool but rather an environment where computer games have always existed and are an accepted part of culture and life. How do the rest of us, Digital Immigrants, connect with this growing segment of the population and what are the implications for educators of this high bandwidth world? Bill Sams will explore how gaming has changed the face of learning, community, and the way you think about your "classroom".
Resources: